Poetic Studio Blog

Outfit Art Sample

Hello everyone, I hope this short update finds you well. I hope you and your loved ones are being safe, as some countries enter another round of lock-downs. I’ve been hard at work, testing out hundreds of character faces with hundreds of hairstyles, and hundreds of outfits to build the final art for Sacred Fire.…

Help us describe Sacred Fire

Hey everyone, being a solo indie and innovating within a well-established genre with your debut title is not easy, but there is one thing I find even harder than all the development and production hurdles associated with that: It’s coming up with a sentence that conjures up the right image in the mind of your…

New Release, Trailer, Team and Steam Page

Hello everyone, I hope this message finds you well. I’m very happy to share with you, that we secured the funding to finish the game we originally envisioned in the quality you’ve seen in the last couple of updates. After talking to a dozen publishers, looking for someone who respects our creative vision, we partnered…

Bringing the Character Art to Life

Hello everyone, I hope this message finds you well and that you are enjoying the summer. This month started with me assembling a new PC. Little did I know that at the same time, Henry Cavill (the Netflix Witcher) was setting the internet on fire by filming how he assembles a gaming rig. I can…

Hair & Beard Sample

Hello everyone, I hope this update finds you well and you and your loved ones are safe. It’s been a very busy month at poetic as we are preparing a new Steam page, including a new cover image, screenshots, and gifs. I also started the process of working on a new trailer with Doug Cockle,…

Character Art Samples

Hello everyone, I hope you and your loved ones are doing well. I’m very happy to present to you the art samples showcasing the final art quality in Sacred Fire. They say an image is worth a thousand words: And here is a full-figure shot: And another one: There you go, we are down 3,000…

Art Upgrade #1 + Combat AI + Role-Playing

Hello everyone, this month, we continued with our philosophy of not leaving any weak links behind. And so, before fully moving towards character and location art production, we polished all the UI text formatting, placement, and visibility. We also smoothed out all the text reveal and camera animations, including optimizing the scene loading code. The…

Deadly Combat & Art Preparation Pass

Hello everyone, last year ended for Sacred Fire with the release of a brand new Early Access build just before the Holidays to our play-testers (Firestarter tier Kickstarter backers). It was packed with all the unlocking and upgrading goodness, UI improvements and bug fixes. Trait selection UI in Character Creation It was well received, but…

UX Wrap-Up & Clean-Up

Hello everyone, This month has been about the wrap-up and clean-up of all the game rules and UI implementation that emerged over the last three months. There are two big areas we successfully managed to unify: UNLOCK & UPGRADE UNIFICATION There is now a unified way how you unlock and upgrade unconscious ideas, new items,…
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