Poetic is an independent game studio founded by Andrej Vojtas bringing together talent from all around the world to create meaningful and innovative Role-Playing Games.
Computer Role-Playing Games come in many forms and flavors from action focused titles like Bloodborne to open-world epics like The Witcher. Then there are concentrated experiences like the good old ‘dungeon crawlers’ – tactical games fully focused on exploration of mazes, monsters, leveling and loot, skipping story altogether.
But what if a game went into the opposite direction? What if there was a concentrated role-playing experience fully focused on exploration of story scenes, characters, leveling and rise in influence? And more importantly, what would be the tactical challenge in such a game?
This is how Sacred Fire was born, breaking new ground in this storied genre as the first emotion-driven ‘story crawler’ of it’s kind.
A tactical narrative role-playing game, where character emotions influence your probabilities of success and the resolution of internal, inter-personal and external conflicts requires the use of psychological tactics.
A story you truly play in a format letting you enjoy more role-playing in less time.
The game is being developed by Andrej Vojtas.
To produce Sacred Fire, he works with talent from around the world:
- Doug Cockle, voice actor (the voice of Geralt of Rivia from The Witcher video games by CD Projekt RED)
- Sean Beeson, music composer
- Jennie Kong, additional narrative design
- Anirban Sentantubey, additional location art
In the past:
- Matus Koprda helped to layout and implement the code base
- Martin Kolesar helped with the community building
- Rene Aigner provided location concept art
About Sacred Fire
Sacred Fire is a psychological role-playing game. You’re a survivor on the run from Rome, your mind filled with fear and rage. Control your emotions, outsmart your opponents and win over volatile allies. Can you rise as a leader and escape a tragic fate? Every choice counts.
The game emulates the core of a pen & paper session experience, letting the players use their wit to increase their chances before the next dice-roll.
The game doesn’t rely on random chance alone, as the players have a limited resource pool, the willpower of their characters, that they can use to influence the outcome of dice-rolls that matter the most to them, which adds another layer of strategy and choice-making to the game.
Over the course of the game, choices big and small shape your personality and strengthen or weaken your ability to change the story and avert a tragic ending, as it’s your very own heart that hides all the monsters.
Create the body and mind of your own hero. Will you be brave, vengeful or gifted but traumatized? Customize your appearance and traits that will determine your playstyle.
Enjoy the freedom of choice and interpretation to tell your own story. Track your progress through a nuanced story with no filler events, full of opportunities to use your wits to triumph.
Use psychological tactics in battles. Overcome fear, pain and anger to perform at your peak. Show skill, lethal determination or total control to unnerve your opponent.
Resort to diplomacy in relationships to rise as a leader, gain allies and resolve conflicts peacefully. Compete with other story characters for respect, renown, wealth and followers.
Expand your mind and overcome beliefs holding you back. Unlock motives, weakness and secrets of others. Will you use them to build or to destroy?
Each of the three acts comes with real story branching. Playing as a male or female offers fresh surprises. Can you reach all 5 distinct endings and gain all 8 major achievements?
- Sacred Fire will be released on Steam in 2021 by Iceberg Interactive in English, French, German, Russian and Chinese localization.
- The game was supported using public funding by Slovak Arts Council.
- All this was made possible thanks to the 1,500+ backers of our crowdfunding campaign.
Download screenshots, videos, cover art and logos.
Founded in Banska Bystrica, Slovakia
Sacred Fire (2021)
January 1, 2014